Forum rules - please read before posting.

Clearing Saves for Steam Testing

Hi everyone! Been a while since I've had to drop a question in here, but now that I'm re-releasing my adventure game from last year on Steam I've had to contend with a whole new host of hurdles thanks to the Steam build process!

One of the issues I've been banging my head against today has been that each build I install fresh from Steam, whether it's on Windows or Mac, is that there are pre-existing save games in the Load menu from earlier test builds of the game.

I've gone into the Settings>Manage Saved Games menu in AC and cleared my testing profiles before pushing new builds, but no matter what I do these saved games seem to travel with the game all the way onto Steam.

Is there some other method I should be using to clear all save data from my builds for fresh users, or is it reading saves from some AC-independent location that I need to manually delete?

Thanks!

Comments

  • The save-game data should be associated with your PC - fresh users installing on other machines shouldn't be accessing your save-game or profile data. Are you installing onto a separate machine to the one you're developing on?

    You can check Unity's Player log for details on where save files are recorded/read from after saving/loading inside a build.

    Unless you're overriding the OptionsFileHandler, Profile/Options data is stored within Unity's PlayerPrefs by default. This can be deleted with PlayerPrefs.DeleteAll ();

    It should be that your build's save data is the same as that used in the Editor, though, unless you have Use '_Editor' prefix for Editor save files? checked in the Settings Manager.

  • Hi Chris, thanks for the response! I was testing it on a number of different machines--but as it turns out, all of them had old save data from testing I'd done last year, which was throwing me off.

    I finally managed to find a new PC with no test history and--yup--no saves! Thanks for the additional info though, will come in useful down the line for sure!

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.