Hello, this is a strange issue, the Input System integration seems to be working correctly except for one thing : the D-Pad doesn't work for navigating the pause menu up and down. The left stick works as expected and can be used to navigate the pause menu, and there is no other issue for other functions using the D-Pad, only this one ! I tested in an empty scene with the demo managers, except for a copy of the Menu one with "Directly-navigate Menus when paused ?" ticked.
Is there a possibility that AC is somehow responsible for this ? May I ask you to make a quick test to see if you have the same issue ? I'm using an XBox One controller btw, but that shouldn't change anything.
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Never mind, I just had to assign an Event System prefab with the Input System UI Input Module component at the top of the menu manager.