Hello, at the top of the menu manager we have three bools allowing direct navigation of menus when the game is paused, during cutscenes and during conversations. Can't we just have the same option for during gameplay ? This really doesn't make sense to me, games sometimes offer menus that can be navigated during gameplay or at least without the need for pausing. I'm currently trying to make a simple title screen menu with AC and it is turning into needless complications because of this :0
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Enabling direct-control of gameplay menus is possible - it's just that it's a runtime option, rather than a global option in the Menu Manager.
You can enable this with the Engine: Manage systems Action. If a Menu is already on at this point, you can force the selection of a particular element by following this up with a Menu: Select Action.