NavMesh is baked and the character should theoretically not go there, but the click works under the table, tell me what needs to be done so that the click does not work where there is no NavMesh?
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You must bake your NavMesh with an Agent Radius that matches the radius of your characters - otherwise, Unity will believe that a character can reach a point on the NavMesh that they cannot.
To prevent NavMesh clicks from being registered when clicking a specific portion of the scene, use a Collider on the Default layer.
I'm sorry, I didn't understand you at all, could you show a screenshot. I will be very grateful.
Set the Agent Radius to match the Radius value of your character's Capsule Collider / Character Controller component.