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Getting Unix epoch time?

Is it possible to check a variable against unix epoch time without custom coding? I've look everywhere and couldn't find anything so I tried to custom code it myself but I can't seem to figure it out.
Or even set a variable to unix epoch time so I can check that against another variable?

Thanks for any help!


  • Welcome to the community, @pamkatgo.

    Scripting is necessary, but only a couple of lines.

    After getting the current time as an integer, you can update an AC Global Integer with this value so that it can be compared with others.

    Here's a script that should do it - just create a Global Integer variable named "Epoch Time", and it should get updated whenever the script is present in your scene:

    using System;
    using UnityEngine;
    using AC;
    public class SetEpochTime : MonoBehaviour
        void Update ()
            DateTime epochStart = new DateTime (1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
            int cur_time = (int)(System.DateTime.UtcNow - epochStart).TotalSeconds;
            GlobalVariables.GetVariable ("Epoch Time").IntegerValue = cur_time;
  • Thank you so much! That works perfectly :smile:

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