Checking for speechLine.HasAudio(0) seem to always returns false if using Addressables for speech.
That's correct at the moment - as it's limited by Unity's API on this.
I shall look to see if this is now possible, however.
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
That's correct at the moment - as it's limited by Unity's API on this.
I shall look to see if this is now possible, however.