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Saving/Loading issue

edited March 2023 in Technical Q&A

Hi,
I have a 2D scene and all NPCs have "Turn root object in 3D?" unchecked. The NPC has a RememberTransform on the parent object and on the child with the SpriteRenderer. After it automatically turns the transform of the child has scaleX is -1 (all Rotations 0). Then after I save and load, the same NPC has RotationY 90 on the parent object and RotationY -90/scaleX 1 on the child with the SpriteRenderer. As if "Turn root object in 3D?" would be checked, but it is still not.

Comments

  • Replace your Remember Transform components with a single Remember NPC component on the root - this will record the position and rotation of NPCs as well.

    There are currently issues when it comes to the use of both component types on the same GameObject, but this will be addressed in the upcoming v1.77.0 update.

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