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Is it possible to make an unkillable enemy?

I'm not planning to do a combat system. My idea is to make an unkillable enemy that damages you if you touch it and that he chases you permanently. Is this possible with AC?

Comments

  • You can attach a Trigger to an NPC to have them react if the Player gets too close. As part of that Trigger, the Character: NPC follow Action can be used to have them follow the Player.

  • Can I make the NPC do an attack animation when it's near the Player and the player only getting damage if this connects? Is a way for this?

  • edited May 2023

    As this is venturing into combat-system territory, and away from what AC is designed for, I'd recommend relying on custom scripts for this kind of behaviour.

    The "Combat Example" package over on the Downloads page demonstrates how AC NPCs can be commanded through script.

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