Since I upgraded to 1.30 any calls via Character.Animate simply aren't working any more. I've checked the AnimController and everything's fine. The animations play once tested but it's just when they're called from a cutscene or wherever that nothing happens.
The walking works fine though. Very odd
Any ideas why this could be?
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Having said that, it looks like the feature is actually broken with Mecanim! It works for Sprites Unity, but I'll have to fix it for 1.32.