Hi again, I have an issue when adding some new NPC. Maybe it's my fault, but I create them like the player char with all standard components and of course, the npc script instead of the player script. But when I add about 4 new npc, when I run and test the game, it goes veeeeery slow! So slow that it's impossible to test...
I tried to uncheck the checkbox near npc and it came back to normal. But doing this, the npc cannot walk to a destination or follow a path, it can only play animations. I create them as mecanim, not legacy.
What can I make wrong? Someone have this issue?
Tx all!
Comments
A few optimisation fixes coming in 1.32, including the ability to lose the Rigidbody if the Character doesn't need to worry about gravity.