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Overlapping hotspots

edited October 2014 in Technical Q&A
in my 2D game i have a place where there are some overlap between hotspots. 
Is there a way to tell the game to prioritize them (like a sorting map?) so that one takes precedense? (instead of creating two poligonal colliders for them)
playing with the Z exis to make them close to camera didn't seem to have any effect.

Comments

  • You mention playing with Z. Did you try scaling in Z. you can take a peek at the colliders in 3D and see.

    Generally though I'd say overlapping them isn't a great idea unless you plan on activation/deactivating them in concert, so to speak.
  • @xidore yeah, there's some activatoin/deactivation going on, and also in one case one of them is an NPC that moves around.
  • The Z-axis trick works for me - did you move it in far enough?
  • I think i did, but i will recheck. maybe there was some sorting map / depth thing that applied ...
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