Hello,
this isn't a bug or anything but probably something wrong on my side. I've made a
quick video for Chris to show what I'm attempting.
Basically, I want a door to open when I click on it, and I got a pre-made script that helps me in this - I'd guess posting little parts of it would be fine if it's really needed. What happens though, is that when at the beginning of the video I click with the cursor, the door doesn't open, and the reason seems to be because it doesn't consider the click as coming from the "real cursor". (btw, when I clicked, the standard cursor disappeared merely because that's the Unity editor). Later in the video you can see the door open and close even if my cursor isn't on it, and that's because the "fake cursor" is actually placed on it.
How can I fix this?
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