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Problem with conversation prefab

Hi, just started messing about with the conversation and dialogue options. I set it up as outlined. When I press play the audio listener falls through the scene (2D scene by the way).
Is this meant to be constrained in some way. Am I missing something? Don't hear the audio clip either, although it is set to auto-play.

Any help would be greatly appreciated.

Comments

  • What audio listener is that?  It should be a part of the MainCamera prefab.
  • Hi Chris,
    Sorry about the delay in answering your comment. I think  you've probably solved the problem by simlply stating that. I'll dig further but I'm actually using an asset called Easy Voice to produce dialogue within Unity so no doubt it is a bug introduced by that, as I don't intend to use computer generated voices and am only using this plugin to increase the workflow it's of no concern really.

    cheers
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