How can I set the text of a translated label from code?
If I use the original text I can do the following:
_example = (AC.MenuLabel) AC.PlayerMenus.GetElementWithName("menuname", "elementname");
_example.label = "whaterver I want"
Doing so the text will change on the game.
If I do the same, but options is set as non original language seems the label is unaffected.
How can I change it?
Thank you very much.
Comments
_example.lineID = -1;