Hello everyone,
I am making a full 2D Adventure Game. I have the 8 positions and animations, and I want the player to turn around, but not instant. I have found a small issue when I set the main player to face a direction from interaction or any other way other then navigation. The actual problem is that the speed the character turns(slides through the animations until it gets the direction) is much slower then the speed the character turns when moving from one point to another on the NavMesh.
By example if the character is turned Left, and I click a hotstop on the right, it takes him like 1 second DL, 1 second on D, 1 second on DR and then Right. It should only take him like 0.2 seconds on each transition or something. Is there any way to adjust this speed?
I am using AdventureCreator Version 1.41b, and Unity version 4.6.1f1
Thanks in advance.
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