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Pause game for custom gameplay

I'm wondering what the proper way is to pause the game to allow for custom gameplay like a 2d puzzle. I was looking at the Engine: Pause game action, but it appears to need a set amount of time. I was also looking into creating a custom action, but it also seemed to need a set amount of time. Is there a way I can pause the game indefinitely when say a hotspot is hit so I can run a puzzle?


  • Use the Engine: Manage systems Action - you can use it to disable any of AC's systems (or all of them).

    When you need to re-enable them, create an Action that does this in a "Re-enable AC" ActionList, and call it's Interact function.
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