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Double Click = Scene Change?

edited May 2014 in Engine development
I saw this in Deponia (and if im not mistaken, other games like Monkey Island).

In big scene maps (like in a big town etc) after the first discovery phase, the character can click on a door across the scene and this would automaticly causes the character to change scene.

I know i can make this with having 2 hotspots with different interractions, after the first discovery the old "walk to" hotspot would be turned off and the "instant" would be turned on.

My question is, would it be possible to make it so that if clicked on one time, character would walk to the hotspot, but if clicked two times, it would automaticly send it to another scene?

Comments

  • You could use a Scene Variable boolean eg "Visited town".  Give the Hotspot's Interaction a Variable: Check Action and act accordingly.
  • Hey Chris.

    Wouldnt that cause all that hotspot to automaticly send me to other scene rather than having this :

    "would it be possible to make it so that if clicked on one time,
    character would walk to the hotspot, but if clicked two times, it would
    automaticly send it to another scene"
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