Hi,
I'm looking to release my game in an episodic format. And I have 2 questions related to the "save" part.
--If the player downloads the first episode, and he finish the game by saving. Is the save will work automatically when he will download episode 2? Or it will be incompatible because his episode 1 save hasn't variables or scenes / objects from episode 2 in memory?
--Is it possible to separate slot 0 (auto-save) of the main grid list? Maybe with unity UI?
Thank you in advance.
Comments
As for transferring saves between episodes - yes, that would be possible. Custom coding, sure, but there wouldn't be a problem with incompatibility.
The caveat would be that you'd only be able to transfer Global Variable data. If the two episodes shared the same Variables Manager, this'd be quite simple. You could even have a "Has completed Ep 1" boolean that's set to true once the player's finished episode 1.
Writing an import script has been on my todo list for a while, though it may not be integrated into the menu system - likely you'll have to run a script function. We'll see.
I was especially scared because our choices in episode 1 making changes in episode 2, etc.
I'll test it all as soon as possible and I will bring you my feedback
ps: Import script, I hadn't thought of that, but yes, it might be useful!
- Only works for desktops (no webplay / mobile)
- The publisher name must be the same