Hi!
I'm currently implementing a first person scene with a cutscene.
I can switch to a specific camera for the cutscene, but then the game forces the First Person Camera when I make player speak (out from the cutscene, during an interaction).
Then it starts another cutscene, but the game keeps the first person camera (I need to explicity tell him to change camera again).
What I want to achieve is the following:
1) Cutscenes A (end with a conversation option) -> Specific Camera (it works)
2) Player Dialgoue Choice --> Specific Camera (it doesn't work. camera switch back to First person)
3) Cutscene B -> Specific Camera (it doesn't work. I need to reset it manually)
Is it possible to achieve the above?
Thank you very much.
Comments
To make use of another camera during gameplay, you first have to use the Engine: Manage systems Action to change your Movement method to something else, like None. You can then use the same Action afterwards to return to the first person camera.