In my interaction, there are times when I need a topographical camera over a scene that acts as a minimap that is displayed in one corner of my scene. I would say this is similar to activating a surveillance camera view. Also, there might be scenes where the main camera is the main view and overlaid to the side of the screen, there would be alternate views, such as side and topographical, etc. I think you get the point.
What would be the best practice to activate and deactivate these extra views in context of Adventure Creator?
Comments
void Start ()
{
this.camera.enabled = true;
}