Hi all.
I have, for some reason I don't explain, a hotspot interaction that calls another interaction inside themself if a condition is true. I call it with "Object", "Send message", "name of the interaction", "interact".
So, when I interact on that hotspot, in the very useful debug windows of the current active action list, I have Interaction 1 (the father) and Interaction 2 (the child) active.
When Interaction 2 finish, there's still Interaction 1 active and the game "hang".
It always worked with 1.42c, when Interaction 2 finish, also Interaction 1 was automatically killed. After upgrading to 1.43a, I have to add a line after to manually kill the father "Interaction 1".
If was only 1 there wasn't any problem, but I used that method for other hotspot and I cannot remember all...
Hope u understand...
:-<
Comments
The best way to do this now is to use the "ActionList: Run" Action - with that, you can specify whether or not you want the Action to wait until the new ActionList has finished before continuing / ending.