Hi all,
it was only me that used this "trick" to stop player from walking before a Dialogue speech?
I noticed that after the last update, all the actions that makes the player walk to a marker (with the wait until finish checked), let the player face an object (with the wait until finish checked) to stop him walking and then speak, he still walk (like moonwalker, but my char isn't Michael Jackson, lol)...
Maybe after the new Mecanim improvement something is changed? There's another way to make it stop walking? I have a lot of action like that...
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