I am using an object with a hole in it as my draggable mesh so I think that is causing this console error:==================================================================
Triggers on concave MeshColliders are not supported
UnityEngine.Collider:set_isTrigger(Boolean)
AC.DragTrack_Curved:UpdateColliders(Single, Moveable_Drag) (at Assets/AdventureCreator/Scripts/Moveable/DragTrack_Curved.cs:188)
AC.DragTrack_Curved:UpdateDraggable(Moveable_Drag) (at Assets/AdventureCreator/Scripts/Moveable/DragTrack_Curved.cs:174)
AC.Moveable_Drag:UpdateMovement() (at Assets/AdventureCreator/Scripts/Moveable/Moveable_Drag.cs:103)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:206)
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Should I use a different approach (such as using a simpler mesh object for the immediate child of the Draggable and then parenting my complex mesh to that)?
Am I wrong to try and use a draggable with a hole in it?
Is there a way to override draggable use of mesh-colliders and swap them with simpler ones (either ones I make myself in, say, Maya, or perhaps just capsule/box type ones?
I'm on Unity 5.1.0f3 and using AC v1.46 (update: checked 1.46a and no different)
Comments
To get around that, I had to combine a series of Box Colliders to recreate the same shape that the original Drawer mesh had.