[In the 1.46 AC release and the 5.1.1 release of Unity, the "Edit Collider" option no longer appears in the Inspector the way the first YouTube tutorial indicates it should.
Can anyone tell me how I should now customize a created NavMesh to indicate where the player can and cannot walk?]
Reading through the text tutorials, I realized I needed to change the pathfinding method in the Scene panel. Then the NavMesh 2D element appeared.