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Lights in the _SetGeometry folder?

I've created prefabs for a couple of types of lamps and have placed several instances of each in one of my scenes. The prefabs consist of a static mesh for the lamp itself, plus a spotlight for the light source.

My question is, would there be any problems with putting these in the _SetGeometry folder and setting them as "Static" and "Ignore Raycast"?

Or perhaps my question is: does the _Lights folder serve any practical purpose other than keeping the scene hierarchy neat and tidy?

Don't think so, but I just thought I would check ...

Comments

  • You're correct - it's just a neatness thing.  You can even do away with the folders completely by clicking "Without folders" at the top of the Scene Manager when creating a new scene.
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