Hi,
In one of my scenes the main cursor blinks rapidly changing between what looks like the hardware cursor and the custom cursor graphic I have set up. It works fine in all my other scenes.
I am using the WalkingDead_CursorManager from the AC downloadable assets. Cursor rendering is set to Software and the Main cursor is set to always display and replace the mouse cursor.
The scene I am having problems with has animated water and reflections (which is the only thing different) but I don't see how that would affect the cursor display. Has anyone experienced anything similar?
Comments
This is supported by the fact that it only blinks during cutscenes in hardware mode when I set it to show. (since cutscenes hide the cursor). So I just need to find what's making it visible. That's a horse of an entirely different color. AC is behaving as expected though.
Thanks for your time.
I
accidentally left a Playmaker GUI object in my scene hidden deep in
some hierarchy (I must have dragged it there by accident) and it was
controlling the cursor visibility. Hopefully this helps somebody using Playmaker alongside Adventure creator.
Thanks again and sorry to waste your time. I feel pretty dumb spending two days on this mess