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pathfinding question after Unity&AC update

since I updated to Unity5 and a newer version of AC (1.46), my character behaves very different when it comes to pathfinding. (I don't know if Unity or AC is to "blame" for a lack of a better word)

Before the update, when the character stood facing away from the camera, and I clicked to a position closer to the camera, the sprite turned instantly and he walked directly to the point i clicked.

Now, when I do the same thing, the character runs forward, and turnes gradually (almost like a car)...

While I do like the new one, the turn is way to slow for my game... Is this a Unity or AC feature/change? is there any possibility to adjust this?

Thanks for any help!

Comments

  • Is this not set on the player? 

    Click your player, and there should be a Player Script with turn amount/speed, something like that ?

    im not 100% sure tho.
  • This was due to a change in AC's movement code, but should be corrected in v1.47.  Update to the latest, and see if it persists.
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