Trying to think of the smoothest way to do this.I have a sidekick character that I think it would be fun if they get into some trouble, then they disappear for awhile.
I'd want it so that after they leave, any parts they usually had in conversations are skipped. Then when they're back it could toggle on again.
I don't really see anything in AC that sets this scenario up though, so not sure how to simplify it.
Seems like I'd have to set a boolean and add a check every single time this character does anything to see if they're present... which seems clumsy. Is there a way to just check it once at the start of the convo?
Comments
You could then call this ActionList using the ActionList: Run Action whenever you need the NPC to speak. The Action would allow you to enter in the speech text as the String parameter.