I was wandering if there's a method to have the same response when using any of the object of the inventory on the same hotspot.
I know there already are the unhandled events with the action list, but they are referencing to the inventory items... but when I try to use one of my inventory item on, for ex., a mailbox, I would like to say "I can't send that" for all the object I try to use on the mailbox hotspot.
So when configuring the hotspot, if I wanna obtain this, I have to add all the items under the "Inventory interactions" window.
Or there's another trick I'm missing?
Thanks
Comments
I suspect it might get very confusing if there were to be such a feature. For example, if you had unhandled interactions for the Hotspot, the Inventory item, and a "global" one for all Inventory items, which one should get run?
This behaviour could already be implemented simply by running a custom script that checks for the active Hotspot - recorded in AC.KickStarter.playerInteraction.GetActiveHotspot ();