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Request: Use Transform for Char.SetHeadTurnTarget

edited November 2015 in Technical Q&A
Hi,

May I request an enhancement to Char.SetHeadTurnTarget(), which is used by the Character: Face object action?

Currently it targets a Vector3 position. Would it be possible to let it target a Transform? This way characters could continuously track the player or other moving targets as they move.

If there's already a way to do this, then please disregard the enhancement request and just point me in the right direction. :-)

Comments

  • Not currently - atm, you'd have to call the Char script's SetHeadTurnTarget function every frame.  However, it may be possible for me to adjust the Action that calls it without affecting existing uses of the Action.
  • Thanks. I'm currently doing what you described -- setting SetHeadTurnTarget every frame.
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