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[SOLVED] crafting items newbie questions

edited June 2014 in Technical Q&A
Hi people, I am newbie please sorry if it is stupid question

I create two items, and now my character can collect and put in his inventory. They work perfect.

I create a new recipe for crafting, name is "recipe 1"

properties is like that; 

resulting item "caydanlik" 
result is atomatic
when click on result; just move to inventory
ingredients "cop" and "sword"

I created "caydanlik" item in inventory tab, as a result item.

Also, "sword" and "cop" items properties are like that(same each other)

Standart interactions; all of them are none
combine interactions: "do crafting" with each other("cop" have "DoCrafting" with "sword").
 
I can drag and drop items on each other but nothing is happent:(

What can I do? Anybody help? 

Second question is; after the object appear on inventory(this "caydanlik" item), how can i use it on hotspot of any scene object?

I couldnt find so much documentation about these topics. I need your help 


Comments

  • Sorry to have confused you: the crafting feature is intended for inventory combinations that involve more than two items, or require the items to be placed in specific spots on a grid.  Like in Minecraft.

    If you are just combining two items together, you don't need crafting/recipes at all.  Just create a new ActionList asset that performs the steps you want, in this case (I'm guessing):

    Inventory: Add or remove (Remove cop)
    Inventory: Add or remove (Remove sword)
    Inventory: Add or remove (Add cardanlik)

    Then place this asset in the Combine interactions for both the sword and cop items (where you've placed DoCrafting now).

    In the same way, you can create Combine interactions on Hotspots, to let you use Inventory items on them.
  • Thank you so much Chris, it works now! 
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