Hey
I'm trying to wrap my head around Streaming Assets and playing videos in AC.
I've learned that when videos are placed in StreamindAssets - they are NOT being imported by Unity. I had to overcome this by placing them into another folder and then dragging them into StreaminAssets - but then, if i open the project on another PC OR use Clound build the videos don't get imported as a movie texture and then their reference gets lost.
I have not tried to see a video using a video texture on a mobile platforms like IOS and Android, only PC.
can you confirm how this works? where should files be? how do they get imported?
One thoughts is - should there maybe, be a seperate solution for mobile/non mobile - i.e. reference two files in the play movie Action ?
Oded
Comments
I want the same movie clip to be played on Desktop and on Mobile.
I believe it's only required in mobile because unity didn't supoort movie texture in mobile (maybe it does in 5?) and then require StreamingAsset
As for the check platform issue, the movie clip Action UI changes with your platform - so two side-by-side will always look the same at any one time, but only one will be run if your connect them both up to a check platform Action.
maybe you should keep the message in movile and just remove it in desktop.
also why not just have two fields in the Action UI so that the same action can be used for multi platform? instead of having us create two play moive actions with a platform check, do it in the behind the scenes code?