Hi,
I love working with Adventure Creator, it has served me veeeery well so far. Thing is, I am working on a game with traditional hand-drawn animation.
What I currently am looking for is a way to insert some kind of transition state between e.g. the walk and idle states. My walk cycle has another posture than the idle state has, so it looks much better with the transition animation in between.
I know this can be done within the animator controller, but still I think the AC engine does not directly support this kind of thing.
My second question would be how I could insert different idle animations that would only play from time to time. For example after being idle five seconds the character looks around, after another ten secons she rubs her nose, something like that. Is that kind of thing possible with a bit of coding or something?
Thanks in advance for any ideas!
Comments
Yes, I guess that was what I meant – being able to directly configure the motion controller for sprite animation. If this feature could be implemented in a future release I'd be quite happy!
Thanks for listening Chris!
Again, thanks a lot for keeping up with our suggestions like this.
It's very similar to the current Mecanim solution, in that it spits out parameter values for a "move speed float" etc, but also a "direction integer". The value indicates the character's facing direction: 0=down, 1=left, etc. I found that it'll quickly make your FSMs very complex, but it does provide complete control over transitioning between any/all animations. You may even be able to imitate Broken Sword-level character movement, but I don't dare think of the complexity involved.
Just saw your message - it took me a while to realize that you are talking about the update which actually is already out. This happened so fast, I am nothing but amazed!
Thank you so much in advance, I really am SO looking forward to working with this )
Hi, I'm wondering about this same thing too. When my character goes into idle he should take his hands out of his pockets and then just stand there. Is there now a way to control sections of the Idle animation? Or should I just create a really long Idle animation loop?