Forum rules - please read before posting.

2D facial animation on a 3D character?

Using a game like Grim Fandango as an example, assuming that I've designated materials for a character's facial surfaces (like floating planes for a mouth and eyes), is it possible to animate the UV's to create facial animation and lipsync? If so, how would this be accomplished with AC?

Comments

  • For mouth animation: once you've defined a Lip syncing method in the Speech Manager, you have the option to Perform lipsying on Game Object Texture.

    You'll then have to attach the LipSyncTexture component to any character you wish to speak in this way.  This component will be able to swap out the texture of a chosen material index on a chosen SkinnedMeshRenderer according to what lipsync frame they should be.

    For facial animation, you should be able to animate the eye textures on top of your other animations in your Animator Controller as normal.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.