Using a game like Grim Fandango as an example, assuming that I've designated materials for a character's facial surfaces (like floating planes for a mouth and eyes), is it possible to animate the UV's to create facial animation and lipsync? If so, how would this be accomplished with AC?
Comments
You'll then have to attach the LipSyncTexture component to any character you wish to speak in this way. This component will be able to swap out the texture of a chosen material index on a chosen SkinnedMeshRenderer according to what lipsync frame they should be.
For facial animation, you should be able to animate the eye textures on top of your other animations in your Animator Controller as normal.