I decided to skip UFPS and go for 3rd person in my game. I made a character with mixamo fuse which I imported as a humanoid character, assigned player script, tagged as player and added a rigidbody and capsule collider to it. The player is selected as player in the AC settings.
I can get an idle-animation to play when my character stands still (and moves around) but I want more animations like walking etc. I watched the 3D tutorial but didn´t really get much out of it (the NPC/Mecanim part, the rest of it is great!)
Maybe this has nothing to do with AC though? Might be better to study more about Unity mecanim animations?
Comments
I warmly recommend it for any project that includes voice acting with more than a trivial amount of dialogue - hope to have a demo video up by mid March.