Hi Chris,after the upgrade, re-importing all the package as in the info you wrote (not only the GameEngine prefab), I have this error when hit Play and I see the Game Camera initial position and no player is teleported on the PlayerStart.
If I change the Menu Manager with the original, it start correctly (with all the menu missing errors but I can move the player around).
I have a long Menu Manager, so I don't know where the issue can be (with 1.49a I used this Menu without problems).
NullReferenceException: Object reference not set to an instance of an object
AC.Options.GetProfileName (Int32 index, Boolean includeActive) (at Assets/AdventureCreator/Scripts/Options/Options.cs:348)
AC.MenuLabel.GetLabel (Int32 slot, Int32 languageNumber) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuLabel.cs:477)
AC.MenuLabel.AutoSize () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuLabel.cs:532)
AC.MenuElement.RecalculateSize (MenuSource source) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuElement.cs:761)
AC.Menu.ResetVisibleElements () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1052)
AC.Menu.Recalculate () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:1091)
AC.PlayerMenus.RebuildMenus (AC.MenuManager menuManager) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:115)
AC.PlayerMenus.OnStart () (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:73)
AC.StateHandler.InitPersistentEngine () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:75)
AC.StateHandler.OnAwake () (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:65)
AC.KickStarter.SetPersistentEngine () (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:101)
AC.KickStarter.OnAwake () (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:882)
AC.MultiSceneChecker.Awake () (at Assets/AdventureCreator/Scripts/Game engine/MultiSceneChecker.cs:27)
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