The first person mouse controls in AC have been really awkward to work with, especially when compared that of the standard assets first person controller. Mouse control in the input manager is pretty much straightforward and is in fact the same between these two controllers. However in AC, I'm not exactly sure what the "freelook sensitivity" does different than the sensitivity fields in the input manager.
Furthermore, I have found no method for controlling max mouse speed or mouse smoothing. So even with a low unit/sec to give more precise pointing, there is a bit of fidgeting/jittering when turning (mostly noticeable on the vertical axis). It's almost as if the mouse is on a flimsy ratchet joint. Plus when I attempt to move the mouse around really fast, I'm actually constrained to a maximum turning speed as if the camera has to catch up with my mouse, despite there actually being no latency.
I have had none of these problems with the standard assets controller and it appears that some of these settings, such as mouse smoothing, are even available for it. Are there ways to properly optimize AC's first person mouse control that I'm not aware of?
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