I see this is many different games utilizing text either as subtitles or for narration entirely. I think it would be great to have different kinds of animations that could be applied to text similar to how you apply rich text tags or pause/expression tags.
For example, see the waving "WOOOAH!" in this clip from Shovel Knight:
Also see the shaking text in this clip from Undertale:
Both effects are used in both games as well as many others. I think this kind of thing really helps add emphasis and character to a game's presentation. You could write a tag like;
[effect:wave]Your wavy text here.[/effect]
[effect:shake]Your shaky text here.[/effect]
I don't know how this works in Unity, but I've also seen a similar tag system in RuneScape's chat where animation tags like shake, wave, and scroll can be applied to your messages.
It's a little thing, but I believe that it can add just a bit more flavor to a game project.
Comments
A custom script could read the contents of an AC-driven UI Text box and manipulate it accordingly.