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Constraining player movement when using third part motion controller

Hi Chris,

This is in reference to this post on the Opsive forums:

http://opsive.com/forum/index.php/topic,2106.msg13104.html#msg13104

Game is set up with a gamepad, and I'm having the issue of the player's movement not being constrained when the hotspot menu appears. This is problematic since with a gamepad it is likely that you'd want to re-use the same input axis for horizontal/vertical and scrolling through interaction or dialog options.

Is there a proper way to handle this, or something further that needs inclusion in This Person Controller? 

The controller is using Char.CanBeDirectControlled


Thanks,
Sebastian

Comments

  • Have you tried using the Player: Constrain Action to lock player movement in all four directions?  If you're using a custom motion controller for Direct movement, then the effect will probably not be automatic - however you can check for it in your integration script easily enough:

    KickStarter.playerInput.AllDirectionsLocked ();
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