Hi,
I'm trying to change character's x position during a custom animation (2d, sprites unity complex). When played through the animation window the sprite moves & animates fine but in game only the animation plays and player's x won't budge... What could I be doing wrong? I dropped the player prefab in the scene and dragged it slightly to the side while the animation was recording - probably not the best method
but the only one I could think of.
Please help
Comments
If you want to control the character's true position, better to use the Object: Transform Action midway through the animation.
It was all kinda fiddly, but the result is great Coming from AGS background I find often that things that were incredibly easy to do in AGS are overly complicated in Unity (like playing sound on specific animation frame; but I got that figured out in the end), and vice versa Still, it's worth the effort, and I'm enjoying it a lot