Forum rules - please read before posting.

Two requests (menu elements and asset action lists)

Hi Chris, I have two feature requests that I'd like to put forward as being very useful for creating reusable, modular "code".

1) A new action under Menu to hide or show all elements of a chosen menu. I use a custom diary system and inventory item closeups that rely on hiding and showing specific elements within a menu. As it stands now, I have to trawl through every element in these menus to hide them all, then show the specified one.

2) This one is a little more involved. I'd like the feature that, when using an asset-based action list as the source of an interaction, and that action list has parameters, those parameters can be set specifically for that interaction, directly in the inspector. I use a lot of reusable, parameter-based action lists. Currently if I want to affect those parameters, I have to create an in-scene action list that only calls an asset-based action list and sends the necessary parameters. It seems like a "waste" of an action list (really, just an extra click), and I think it'd be far more use-friendly and efficient to be able to set those parameters in the inspector.

Thanks!

Comments

  • edited July 2016
    1) You could create a "hide all elements" ActionList and run it just before you show the one you need - you don't have to run them all each time.

    It's also possible to write a custom Action that does this - a Menu's elements are stored in its elements List.

    2) Very involved, in fact.  As the code is distinct to the ActionList: Run Action, I'd hesitant to make changes in case it causes breakages.  Is it really that much of a hassle as it is?
  • 1) Sure, but I still need to set up an action for each element, which makes for a very repetitive action list.

    I'll take a dig around the custom action stuff. I haven't had any luck with that yet, but it'll be worth it if I can solve this.

    2) Not a hassle, but this is more of a quality-of-life change. I can definitely live without this, but it'd make for a far more organised and neater workflow, especially with a large number of "superfluous" action lists that only contain a single action.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.