Hello!
So I'm trying to set up hotspot interactions in my sidescrolling project. I've managed to come as far as to being able to launch the hotspot interaction menu, which I can cycle through but I can't actually trigger the interactions (in my testing I'm trying to get Use and Look to work).
If I set it to context sensitive, then I can launch the two interactions by calling the keys mapped to InteractionA and InteractionB but if I set the interaction type to "Choose hotspot then interaction" then it doesn't work anymore for whatever reason.
I've gone through the old treads discussing similar issues and have made sure those settings are in place but it doesn't seem to resolve the issue.
Below are my settings if anyone has an idea of what might be wrong? I've also tried to set the "select interactions by:" to clicking menu instead but that doesn't work either (and then there is no highlighting to show which interaction in the menu you're on).
Thanks!
Comments
You need to define the CycleInteractions axis (or CycleInteractionsLeft / CycleInteractionsRight buttons) in your Input manager, as listed in the "Available inputs" box in the Settings Manager.
Do things improve at all if you uncheck Pause game when enabled? in the Interaction menu's list of properties?
Thanks for the quick response!
Cycleinteractions have been defined, and I'm able to cycle the interactions (choosing which one is highlighted in green), but I can't activate them in the end.
Interestingly enough, your suggestion to uncheck "Pause game when enabled" does actually let me activate them - the downside here though is that I actually don't want the character to move when enabled. Is this a bug?