Hey guys,
Just a question, because since I did a general test with this, things seem to have changed (maybe?).
I set up an animated Game Camera, switch to "Sync With Target Movement", create my Animation, create my Path, and plug it all together.
However, as soon as my character steps into the area that would normaly play the very first frame of the animation (Node 0) the animated Camera jumps right to the end of the animation.
I tested a bit around and found out that, if you add a second node, the animation will jump to the point, where the character should be, would he stand at the "middle" node.
So basically I don't know what I did right or wrong.
I set it up several times now, and I can replicate it pretty easily.
Did anybody encounter this?
Comments
I'll try it again in a couple of days, once I worked on a couple of other things to see if I just did something wrong, or if it was a case of the mondays.
It'll likely need us to see some shots of your Path / Camera arrangement.
I set it up again, with a complete fresh mind, but the same thing happens.
I did load up a scene from a year ago, where it actually worked. And it still works.
However, checking the set up, it was virtually the same, but on the Z-axis and not the X-axis.
This shouldn't be a difference though
Lesson learned.
Now I am aware that I need to place this at Y = 0, there is no trouble to be had.