Hello,
Been trying to figure this one out for a couple hours no with no luck.
I'm able to interact with hotspots that have multiple options, such as "Look" and "Use" for example. However I'm now starting to play with inventory items for the first time and here I'm getting some strange buggy looking issues.
I have an item in my inventory, which I access via keyboard (input method is set to direct, and mouse to hidden at all times). I've mapped the tab key to open the inventory and this works fine.
I can cycle left and right in the inventory and if I press "e" which I have mapped to "InteractionA", I get a sub-menu for the inventory item, where I currently have "Look at" and "Use".
Look at is selected by default, and if I press "e" again here, I get the player dialog playing that I've defined. However I can't seem to cycle up to the "use" option.
What happens when I press up is is that the highlighting disappears, and for whatever reason, the text of where the item was picked up from will appear for a split second. If I then press down again, it will exit the interaction menu and will be back in the inventory menu with the item highlighted.
Another thing that seems strange is that in the inventory menu, I seem to be able to move the highlighted item down even though the menu is horizontal. When I first launch the inventory menu, move over to the first item in the list so that it gets highlighted, and then press down, the item will become deselected, and if I press down another say two times, in order for the item to be highlighted again, I need to press up three times as if there are hidden icons that I'm able to navigate over.
Any help to resolve above issue would be greatly appreciated.
Thanks!
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