Hello,
I ahve some custom interaction cursors like pickup and move to, they work well when "single use" is active on the hotspot but dont work when this is unchecked. Also I have noticed they show up when Adventure Creator is selected and not Unity UI prefab for the interactions menu.
Any ideas what I might be doing wrong?
Thank you!

Best regards
Joao Garin
Comments
If you need more help, please post some images showing what you've gotten done so far so that we can tell you where to go from there.
Duplicate one for each of your new icons, rename them, and change the Image sprite field on each. Then drag each new Button GameObject into the associated Linked button field in the Menu Manager. The GameObject's Constant ID number will then be listed below. Apply your changes made back to the original prefab (click Apply at the top of the Inspector) and remove it from the scene. The buttons should then be linked to the Menu Manager, and will only show when appropriate.
Thank you for the help, I did all of that and It followed what you are saying but my icon still does not show up in the scene..the constant ID was saved. I can see if I put the InteractionUI back in the scene that it was in fact applied on the prefab. So everything you described there happened fine but still I dont see the button..
Did you move the position of the new button so that it sits next to the pre-existing ones? If not, it may be displaying underneath the "look" icon. Otherwise, do any relevant error messages or warnings appear in the Console?
Thank you Chris!