The script sheet is not the same as translations. You can't edit original speech text outside of AC, but you can create a translation (which will be a copy of the original language by default), and then check Prevent original language from being used? so that the translation is treated as the default, allowing you to change the default language in a CSV.
just checking my csv, is there a way i can "export all translations" but only have english for now ? I only want a simple file we can edit over dropbox then reimport later, for now I dont care about secondary languages.
Right now im seeing:
41|Hotspot|SHELL|SHELL
when I want just
41|Hotspot|SHELL
edit: im assumign u need to re-do gather text.. trying.
edit: ah no the same, how can i export a csv with one single language ?
Upgraded, feels nice :-) Does it not pick up text from AC objects which are disabled? I have some mission stuff that gets turned on when needed but I realised its not turning up in my .csv when I export text.
I find it exceedingly hard to turn things on and off in AC (Id kill for a simple turn on/off action but I assume Unity itself is making that hard), I think my current solution is to use send message to a gameobject with a script to receive it, then it turns on the game objects I need (things like waves of AIs for mission levels). Also at the start of some levels I have a trigger the player falls through to start away a mission, but this is only on if that mission is going to happen (given that the game is kind of an rpg, you can go to places ordinarily and its calm, or go to places with a mission in mind where its not calm because the triggers set people off by turning them on). Im not sure what to do really, I assume I will be manually going through turning it all on each time i gather text.
Comments
130|You got a sea shell.