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Localization of unity text

Hi,

I made a game with multiple languages.
But AC do not see regular unity text (credits in the end of a game).

How to do localization of this text?

Comments

  • If you don't want AC to see it, you would have to write a custom script that gets the active language and changes the text as appropriate.

    The current language, as an index (0=original, 1=first language, etc), can be found with:

    AC.Options.GetLanguage ()
  • I want to AC to see unity text like other text in menu. 
  • In that case, you can create a Label element in your Menu Manager and either use the UI to create an AC-drawn Menu, or link it to your Unity UI prefab.  Tutorials on linking AC's Menu system to Unity UI can be found here and here.  Once an AC Label is linked to your UI Text box, the Speech Manager will include it in translation exports.
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