In that case, you can create a Label element in your Menu Manager and either use the UI to create an AC-drawn Menu, or link it to your Unity UI prefab. Tutorials on linking AC's Menu system to Unity UI can be found here and here. Once an AC Label is linked to your UI Text box, the Speech Manager will include it in translation exports.
Comments
The current language, as an index (0=original, 1=first language, etc), can be found with:
AC.Options.GetLanguage ()