I'm using AC 1.54b and Unity 5.3.4f1.
I have no issues when using 1 navmesh but in this particular scene I require 2 navmeshes. One for the player and one for the policeman who you can see in the images.
When I remove the Polygon Collider for the policeman and leave the bottom one then the player stays within his bounderies but if I enable the top polygon collider than the player still sticks within the bottom navmesh but will also walk outside of them to the upper navmesh.
Here's the 2 navmeshes:
Once in the upper navmesh the character won't leave it so it appears that the upper navmesh is working as it should.
Here's the Inspector:
Here's the player walking OUTSIDE of the navmeshes:
I'm going by what the manual says in section 2.13 at the bottom regarding adding additional polygon colliders for situations where 2 separated areas are required.
Am I doing something wrong?
Comments