Would it be possible to have an event added to the EventManager for when the player moves?
The specific reason I'm asking is that I'm working on a set of tutorial overlay menus for my game, and would like to be able to switch off the instructions for basic player movement when this is first performed correctly.
If there's a clever alternative way to catch this, I'd love to hear about it - otherwise, a new event would be really helpful. Based on earlier experience I'm trying to keep the AC code in my project as free of local modifications as possible, what with AC being updated about as often as I change my underwear ...
EDIT: Moments after I posted this I realised I could just have a dedicated gameobject in the first scene keep track of the player position and disable the tutorial item based on that.