Hello!
I'm trying to get the feature introduced in 1.55b to work where I'm changing the walking sound for a character when interacting with a hotspot. Changing the walking sound works fine, but if I save the game, and then load the save, the walking sound as reverted back to default.
Is the fact that I'm not supplying a new parameter name an issue? As in do I need to actually create another animation cycle that has the audio tied to the animation?
I've tried to add a "remember sound" component to the character SFX Sound Child but that doesn't seem to help.
Any thoughts would be greatly appreciated!
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Comments
You should remove the RememberSound component, as it may cause unwanted behaviour.
Hi Chris!
Gotcha! Seems to work like a charm now - Thanks!