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Changing walking sound on mecanim character reverts to default on load

Hello!

I'm trying to get the feature introduced in 1.55b to work where I'm changing the walking sound for a character when interacting with a hotspot. Changing the walking sound works fine, but if I save the game, and then load the save, the walking sound as reverted back to default.

image

Is the fact that I'm not supplying a new parameter name an issue? As in do I need to actually create another animation cycle that has the audio tied to the animation?

I've tried to add a "remember sound" component to the character SFX Sound Child but that doesn't seem to help.

Any thoughts would be greatly appreciated!

Comments

  • edited February 2017
    See Section 3.1 of the Manual - to save a change in a character's movement sounds, you need to ensure two things:
    1. The asset's name is unique
    2. The asset is placed in a directory named Resources (can be in a subdirectory inside this)

    You should remove the RememberSound component, as it may cause unwanted behaviour.

  • Hi Chris!

    Gotcha! Seems to work like a charm now - Thanks!

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